![]() ![]() ![]() The enemy can be in a different postcode from you, and they’ll use an attack that will let them insta-hit you as if they were the Flash. You can be one nanometer away from an enemy and you’ll still miss an attack. As you can already imagine, the hit detection is terrible. It boggles my mind when I think about it. I have to call it rushed and unpolished, even though this game took, at the very least, six years to be developed. There is no way to beat around the bush with this one: the combat is bad. If you’re close to them, you can lock on them and shoot normally, but that leads to my biggest issue with Dolmen as a whole: its combat. Dolmen‘s third person shooting is actually quite good, if enemies are at a distance where you can use the behind-the-shoulder viewpoint without worrying about being attacked. Sure, Dark Souls had the bow, but no one in their right mind would call that aiming system anything but undercooked. The second interesting take on the Souls gameplay formula is the heavy usage of third-person shooting, which allows you to take out enemies from afar with ease. He ventured into a desolate planet with a damn hatchet. He could have started off the game with rifles and bazookas. Considering its stupidly long development cycle, I was expecting quite a lot from it. Dolmen had to prove its worth more than ever. Nowadays, with Star Wars Jedi: Fallen Order and both The Surge games, futuristic Dark Souls clones aren’t as rare as they once were. There is also the fact that, for 2016-17 standards, its premise was unique. Things were looking good, right? Well, Dolmen would be released in mid-2022, being the first soulslike to come out after the juggernaut that was Elden Ring. ![]() Dolmen was actually going to be released, and with backing from a major publisher. I had honestly imagined Dolmen had been cancelled due to lack of funding, but somehow it ended up being re-announced last year during Koch Media’s online presentation.Ī game at least six years in the making. I also have to point out I was cheering for the game’s success, given it was coming from my home country of Brazil, where at the time the industry was still in its infancy. It had a ridiculously promising premise for its time, being one of the first futuristic soulslikes back when that term didn’t even exist. I covered it once again the following year, but soon after, the game vanished. You know the first time I covered Dolmen on WTMG? It was back in 2017, the first year in the site’s history. ![]()
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